This page is dedicated to my exploration of Blender, where I dive into the endless possibilities of 3D creation. Delving into Geometry Nodes to experiment with procedural generation, but also modeling and sculpting assets.
I'm continuously focussing on how to bring scenes to life by refing my skills in lightning and shading to set an atmosphere. In order to create my own identity as an artist I explore and expiriment with different techniques to create unique, dynamic visuals.
One of my most recent works, wich learned me a lot about the use of genomrety nodes and how to apply them to objects within the scene. It tought me how to set up lightnign, shading and composing within the project, as well as procedural generation.
In this project, I created a vending machine using Blender's Grease Pencil. This experience allowed me to explore how to apply a 2D feel to a 3D environment. I learned the usefulness of parenting camera’s to objects and got to explore Blender’s Grease Pencil adding more details to my model enhancing its visual appeal.
This is a short animation I made for a school assignment when studying Blender. It gave me insights in using Geometry nodes and experimenting with its properties.